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T.A.C.I.T.

ArtCenter College of Design sponsored project


• Role: UX Design Lead,
Team of 8
• Duration: 8 months
• Location: Los Angeles, USA

PROBLEM SPACE

To investigate the relevance and design of user-testing simulation lab at ArtCenter.

SIMULATION

'Simulation' Dichotomy

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Real vs. Fake

Value

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Low value if unable to suspend disbelief

Potential

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Ability to extract emotions

ART CENTER

Brand

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Alumni + Faculty
Strategic Location

Transition

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Need for intellectual agility
Foster collaboration and multi-disciplinary environment

Expansion

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Multiple Campuses
Dpartments diverging - Silos

STUDENTS / DESIGNERS

Exploration of Form

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Loss of ideas, time and energy

Understanding Scale

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Loss of resources, efficiency and time

User-test methods

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Loss of refinement and reliable user testing


SOLUTION

3-TIERED TOOLS

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SPACE

3-layered space

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Iteration | Semi Immersion | Full Immersion

Close to maker spaces

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Fluid movement between model shops and user-testing

Layout

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Large studio with electronics repository


3 MAJOR TOOLS

Quick Form-Exploration tool

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Make quick surfaces / forms

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Iterate easily

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Automatic 3-d model generation


Modular Platform

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Create any layout

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Easily add interactive elements

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User-test concepts


Quick Scaling Augmented Reality

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Test scale before making physically

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Compare with real objects

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User-test scale

PROCESS

HUMAN DESIGN CRITERIA

Teaching & Learning
• be a pedagogical tool
• teaches the methodology for building experiences

Research & Iteration
• allow students to research, develop quick iterations & probe experiences to
test them

Technology
• easy to learn and use, to reduce time and be fully utilized in design process.
• 4 hours to learn, 1 test every 30 mins

Intuitive, Competent & Fast
• effective when many disciplines
are involved.

PHYSICAL DESIGN CRITERIA

Modularity
• be able to integrate and test any physical or digital probe, concept or solution

Accessibility & Availability
• add value to a variety of students & disciplines
• dedicated time for classes, bookable times and free
quick-testing times

Documentation
• integrated functionality for photo, video &
note taking

Physical Space & Proximity
• be near the making spaces, workshops
& computer labs
• be able to house large things like complete vehicles or
interior environments

Field Visits

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Interviews

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Prototypes + User tests

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Strategy

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